Power Rangers: Lightspeed Rescue the video game was developed by Mass
Media Inc (N64), Climax Studios (PlayStation), Natsume (GBC), and Red
Sky Interactive (Mac/Win). THQ published a majority of the ports with
the exception of PC, which was developed by Bandai America. Today we'll
be looking at the PlayStation version developed by Climax Studios, but
first a quick look into the history of Power Rangers.
Power Rangers is a popular action-hero franchise that began in 1993 by
Bandai America, using stock footage from a Japanese show called Kyuryu Sentai Zyuranger.
Needless to say, Power Rangers was a huge success, and despite
complaints of violence and racism, Power Rangers went on to make series,
after series, after series. Even making a featured film in 1995 and
another movie that would start the Turbo Rangers series in 1997.
By 2000 we had Power Rangers: Lightspeed Rescue, adapted from Kyuukyuu
Sentai GoGoFive. The video game was to come out in June and give us the
ability to control all five Lightspeed Rangers with the Titanium Ranger
being the secret unlockable character. We kick things off with the intro
to the show before going to the title screen. Get used to having the
Lightspeed Rescue theme stuck in your head because you're going to hear
it a lot.
At the start of each stage you'll be shown a series of clips taken from
the live action show. Before you can get to the action however, you
receive a quick mission briefing by your commanding officer, Captain
Mitchell and Miss Fairweather. The information they give you can be
repetitive.
It's your pretty basic beat 'em up. You punch, block, etc. Until you
clear an area you're unable to move on to the next one. The weird thing
about that is even if it's telling you the area you're in isn't cleared,
you can still trigger the next mini boss fight, but won't be able to
reach him so he'll just be standing there. If the area isn't cleared why
have the mini boss appear at all?
The game allows for single or multiplayer with your usual difficulty
settings. What strikes me odd about the difficulty in this game, is that
if you choose easy you don't get every level in the game. It leaves out
the final level. It reminds me of Castlevania 64 where if you play it
on easy you only get five of the ten levels in the game. This one isn't
as bad as that, but why leave out a stage based solely on the difficulty
setting? I understand wanting people to beat the game on a stronger
difficulty in order to unlock something, but don't leave out a part of
the game entirely because of it.
One positive note about the game is if you're a fan of the show, it has
all the actors reprising their roles for the voices so it really does
make you feel like you're a part of the team. This is more or less
really a game for the fans of the show, if you're not a Lightspeed
Rescue fan at all this isn't a game you're going to enjoy. Despite
everything, it's not the most challenging game you'll ever play either,
even on Hard Mode I was still able to beat it on my own without too much
of a fuss. If you're one for challenges you wouldn't be getting too
much here.
Power Rangers: Lightspeed Rescue is just a fun game for fans of the show
to enjoy, but that isn't to say someone out there who's never heard of
the show couldn't enjoy it. If you enjoy platformers, action, and beat
'em uppers, then you may very well enjoy this game regardless.
In other words if you have some time to kill, IT'S MORPHING TIME! LIGHTSPEED RESCUE!
No, they don't really say “it's morphing time” beforehand, but wouldn't it be so much cooler if they did?
Try it
Try it
No comments:
Post a Comment