Developed by BioWare and published by LucasArts, Star Wars: Knights of the Old Republic
was released on the Xbox in July of 2003 and then became available on
the PC several months later. KOTOR is a role-playing game that takes
place 4,000 years before the rise of the Galactic Empire where the evil
Dark Lord of the Sith, Darth Malak, a former Jedi turned Sith with his
master Revan, rose to power after the death of his master and launched
an all out attack against the Republic. A force of which threatens to
crush everything in its wake. Is it just me, or are the Sith ALWAYS the
stronger of the two in these stories?
As soon as you select New Game we're shown the Character
Generation menu. The game offers you three classes to choose from,
available in both male and female, which are the Scoundrel, the Scout,
and the Soldier.
After you choose your class and gender the next
is the Character Portrait, which will be the base of what your
character looks like. I'm afraid you get no real character editing in
this game, just a selection of heads to choose from. BioWare wouldn't
offer more options for character creation until much later.
From there we get the classic Star Wars
opening crawl that gets us up to date on the plot before cutting to a
Republic ship, named the Endar Spire, under attack by Malak's forces.
Your character is awakened by this attack and joined by their bunk mate
Trask, who informs you that the Endar Spire is under attack. Is it just
me or do RPGs always start you off where you're at risk of being
brutally murdered? After speaking to Trask, you'll want to get your
equipment out of the footlocker nearby and then you're all set to begin
the game.
Like in most BioWare games, you have the option to be a
saint or a complete and utter douchebag. Certain dialog options and
choices you make in the game will award you with either Light or Dark
Side points. This will affect how your character is viewed throughout
the game by others, also the more Dark Side points you gain your
character's appearance will change until they're as ugly as sin. You
start out at the default gray area when beginning the game and make your
choices from there. Keep in mind that regardless of which side you
choose, there will be a point in the game where you get to pick once and
for all if you'll join the Dark Side or stay with the Light. Depending
on which side you choose you'll get a different selection of abilities
you can learn as you progress.
Later on in the game when you go
through your Jedi training you'll have the option to choose three
different Jedi classes. Jedi Guardian, Jedi Consular, and Jedi Sentinel.
Jedi Guardian puts more emphasis on lightsaber combat, where as
Consular is the complete opposite of that, having more focused on Force
powers and diplomacy than in combat. Sentinel strikes the perfect
balance between lightsaber combat and Force abilities while also being
more prone to use dual-bladed lightsabers. The crystal you'll get to
create your first lightsaber is your badge and will reflect the class
you choose: blue for Guardian, green for Consular, and yellow for
Sentinel. Of course you aren't limited to these colors and can modify
your lightsaber any way you want once you find the proper color crystals
for it.
There are three mini games that exist within the game
itself: Pazaak, Ebon Hawk Gunner Station, and Swoop Racing. Pazaak is a
card game where the goal is to have face up cards to add to a number
total higher than your opponent's without going over twenty. If you go
over twenty it's an automatic loss. The game has three sets overall you
must win in order to win the match and before each game can be played a
wager must be made. You didn't think you'd get to walk away with the
same number of credits you had to begin with when you lose, did you?
Pfft!
The Gunner Station is pretty much a shooter where you take
down TiE Fighters. Imagine being Luke or Han Solo in the first Star Wars
movie inside the Millennium Falcon, only a tad bit more annoying. If
you want to get out alive you need to be quick and keep a watchful eye
on your ship damage indicator, and your sensors. Your sensors will be
your main guide to figuring out where the enemy is.
After that
there's Swoop Racing. In each race there's a time limit and whoever has
the best time wins. You have to keep shifting gears to keep up your
speed and can ride over acceleration pads to go even faster. Overheat
and you may very well explode.
No RPG is complete without its characters, so let's go over each main character available in the game.
Carth Onasi:
Voiced by New York City's own, Raphael Sbarge, who would go on to voice
Kaidan Alenko in Mass Effect. Carth is an experienced Republic pilot
whose seen more than his fair share of bloodshed and is damaged by
betrayal, leaving him unable to trust you when you first start working
together. He is also a potential love interest for a female character if
you're persistent enough.
Bastila Shan: Our Jedi
Sentinel. Voiced by Jennifer Hale whose has done so many different voice
work in movies, television, and gaming. I couldn't even being to name
them all, so here are a few: Jean Grey in Wolverine and the X-Men, Naomi Hunter in Metal Gear Solid, and the female Commander Shepard in Mass Effect.
Here she plays a woman with her lightsaber hilt so far up her own ass
you wonder how she's able to walk straight. Bastila has mastered the art
of Battle Meditation, a Force power that allows a user to
strengthen the morale, stamina, and battle prowess of their allies while
causing their enemies to lose the will to fight. She is also a
potential love interest if you choose to make a male.
Mission Vao:
A young Twi'lek you meet on Taris that travels with her Wookie friend,
Zaalbar. A good-hearted individual that's developed street smarts and
had to do some shady things in the past in order to survive. As you play
through the game you'll find she has some unresolved feelings
concerning her brother.
Zaalbar: Now meet the Wookie
friend, Big Z. If you thought you were going to be freed from some
Wookie yells you obviously haven't been a Star Wars fan for long.
Zaalbar is Mission's friend, having met on Taris after a skirmish and
has been watching out for each other ever since. I hope you like him
okay because... well, I won't spoil it for you.
Canderous Ordo:
A Mandalorian mercenary you also first meet on Taris, voiced by John
Cygan who also did the voice for Solidus Snake in Metal Gear Solid 2.
He's the first Dark Side character you meet and offers you a way off the
rock that is Taris and joins your party from there.
T3-M4:
The closest thing to R2-D2 you'll get in the game. An astromech droid
constructed for the planet's local crime lord in the under city, which
you're going to screw over by taking his droid, among other things. Such
is the Circle of Life.
Juhani: Juhani is a former Jedi
Padawan who turns to the Dark Side after it's believed she killed her
own Master out of anger. You can find her once arriving to Dantooine as
part of your own Jedi training. Whether the character lives or dies is
entirely up to you. Annnd, there isn't much more to say. Her primary
contribution to the story is dying. She's like Cooper from Dino Crisis,
only with a lot more filler.
Jolee Bindo: Another former
Jedi who is stranded on the Wookie's homeworld of Kashyyyk. Voiced by
Kevin Michael Richardson. You know, that guy who was Goro in the first
Mortal Kombat movie? Yeah, that's him. He left the Jedi Order and flew
across the galaxy before getting stuck among Wookies and is called a
Gray Jedi because of his neutrality.
HK-47: Everybody
favorite assassin droid! You'll first bump into HK-47 when you go to
Tatooine. He was developed by Darth Revan and that fact shows with how
bloodthirsty he can be. It's easy to see why the character has won so
many awards after the game was released. He has the most personality out
of any of the characters in the game, and was the most original Star
Wars character to come around in years, and he's hilarious! HK-47 is one
purchase you won't regret making.
Not all of the characters have
as much importance to the story, or even where the gameplay is
concerned. Juhani is the weakest link in this area as she's a mediocre
Jedi at best and you could choose to kill her early on in the game and
you honestly wouldn't miss much. It would have been best to have her as a
minor character you just meet during your Jedi training instead of
making her a member of your party.
Probably the biggest flaw the
game has is that it doesn't possess the best replayability. The second
or third time you play the game you'll notice that the game doesn't
really get going until you arrive on Dantooine. Taris is just one
prolonged set of plot points in order for you to get off of Tari.
Otherwise, some of the things you choose to do and invest time in is
pointless since the planet is blown up by the end of it. You know how
the original ending to Mass Effect 3 pissed people off so much because
it rendered a lot of what you've gone through in the games utterly
pointless? That's Taris.
And Darth Vader thought he was being so original blowing up Alderaan.
Aside
from Pazaak, I don't care much for the mini games. The first time you
play them they just serve to make an already long feeling part of the
game that much longer and just become a nuisance after that. I think the
game would have been just fine not including those two. At least the
Swoop Racing after Taris is optional, so I can't complain too much, but
the other mini game isn't. At least in my experience running into TiE
fighters were rare.
At the end of the day, despite its flaws,
Star Wars: Knights of the Old Republic is one of the best RPGs and Star
Wars games in general I have ever had the pleasure of playing, and the
story comes with one of the best plot twists in Star Wars since the ever
so popular “Luke, I am your father.” If you like RPGs and Star Wars,
then chances are you'll love this game.
Get it
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