Namastē aura ToriJ kē
vīḍiyō gēma samīkṣā karanē kē li'ē āpakā svāgata hai.
Okay, there is nothing I can do or say to do this introduction
justice, so I'm just going to show the opening clip.
Hot damn,
look at how young Siegfried looks. I think Soul Edge added a couple
of years on him.
Soul Blade
(Soul Edge in Japan) is a 3D fighting game by Team Soul, published
by Namco, and the predecessor for the Soul Calibur franchise. My
brother got this game back when his PlayStation was still new, and
like most of the things he brought home I'd play it until the cows
came home. In the game everyone and their mother is after a demon
sword named 'Soul Edge' that corrupts pretty much everyone it comes
into contact with. So who has it? A badass pirate by the name of
Cervantes de Leon.
Like always we have a
straightforward menu here. Not too many modes to complicate things,
and just enough to keep you busy. We even have a little story mode
you can see above option that we're get into later. There's also a
practice mode for you to familiarize yourself with the controls, and
that was something that became commonplace as of 3D fighters. Before
you had to jump right in (or just do two player by yourself) and go
from there.
There's
nothing wrong with the picture, their avatars really are that blurry.
We have ten
characters to choose from with each having their own alternate
costume you can change to by holding down the X button. The
PlayStation version also has five unlockable characters with the big
bad himself, Soul Edge, being one of them. Each character also comes
with their own weapon and fighting style. They also have two endings
each in the arcade mode that is good and bad and are triggered in
interactive cut-scenes where you need to press the right button at
the right time or you're getting the bad ending. I nearly got Taki's
bad ending because I almost didn't realize the game wanted me to do
something when Soul Edge was about to stab her.
One of the
most memorable endings for me is the bad ending of Hwang when
he takes the Soul Edge for himself and becomes evil. He returns to
his village and he has the red eyes and the creepy looking face and
he just laughs as the screen goes black. I loved it. My brother
wasn't too happy that was the ending he got, but I loved it. The
defining moment of the game however probably came during Siegfried's
bad ending when the sword takes him over and he becomes Nightmare.
That was the first time we ever saw the character who would become a
major antagonist for the Soul Calibur games.
Get off my
raft!
Once we get
to the actual gameplay it's like most fighters, but with a few
differences. For starters there's a health meter for your character,
and your weapon. If the weapon meter empties the weapon breaks. You
can also knock your opponent out of the stage (which is called a
ring) prompting an automatically victory. It can also lead to an
automatic loss on your part so be careful around those corners.
I like how
if you press one of the attack buttons while getting up you can do a
rising attack on your opponent. Not so nice when you're on the
receiving end, but it's better to give than receive. Despite being
3D there doesn't seem to be much of a way to move up and down the
ring. You can move left and right, but up is jump, and down is duck.
Some times you can roll a certain way but that's about it.
I'm going to
throw my back out at this rate.
Cervantes
de Leon is the final boss you face in the arcade and is naturally the
hardest foe to fight even on easy. I was mowing through most of the
fighters until I reached the pirate and suddenly I was getting my
ass kicked, and as if that wasn't enough once I get to Soul Edge I
was being thrown around all over the fucking ring until I remembered
there was a jump button. So I start jumping and attack and suddenly
I'm winning. I slapped my hand on my head and went “duh!”
Soul Edge
(who some of you may only know as Inferno) was a great final boss
with his look and how tough he was to beat. I don't know if he was
inspired by Ghost Rider, but you can certainly see the similarities
looking at the picture above. I always thought he was cool. When we
unlocked him back in the day he's all I would ever use because of his
look, and his style wasn't half bad either.
Larger than
life.
Edge Master
Mode is the closest thing to a RPG that this game has. You have the
world map as seen above, a selection of weapons you can choose from
with their own stats, and each fight has a specific objective you
have to fulfill in order to proceed depending on the story. You may
have to knock a guy out of the ring, or beat them within a small
amount of time adding a whole new layer of difficulty that makes it
exciting.
You guys
really want me to read more, don't you?
The story
is largely told through the use of storybooks. You can't proceed to
the next fight until you read the book, or at the very least skim to
see who you'll be facing. I wouldn't recommend you skim it either
because the story in this mode is actually a lot more fleshed out, so
once again a fighting game proves to me that it can have a story and
any claims to the contrary is just ludicrous to me. Evil Zone proved
it wrong, Mortal Kombat proved it wrong, and now Soul Blade has
proved it wrong.
Flawless
victory.
Soul Blade
is a game that you can just pick up and play and have a lot of fun
with it. The game sets itself apart from other fighters largely
because of the interactive endings and Edge Master. I would
recommend it if you're a fighting game fan, and I would certainly
recommend it if you've played any of the other Soul Calibur games
and enjoyed them. Check it out.
The legend
will never die.
Get it
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