Ndewo na ịnabata aka
ToriJ si Video Game Nyocha. WrestleMania XXXI has come and gone and
you know what that means, it's time for the annual wrestling game
review and this time we're looking at THQ's WrestleMania 2000! This
was at a time where THQ was still partnered up with Asmik Ace
Entertainment and AKI and made some of the best wrestling video games
the N64 had to offer, and after they no longer had the WCW license,
they went on to make WWF games, starting with the one I'm reviewing
this week.
The game opens up with
clips based off of the last year of WWF programming like the Ministry
of Darkness angle, Austin versus the Corporation, and the
Austin/Michaels match at WrestleMania XIV before taking us to the
title screen. From there we have plenty of options to choose from to
keep us occupied like a good game should. This was the fourth
wrestling game by Ace Entertainment so the A.I is a lot better this
time around. In WCW/nWo Revenge you could wail on your opponent, get
up to your special, perform it, and still only get a two count. Here
it's more well rounded and by WWF No Mercy it was a non-issue.
Give me a
Hell Yeah!
While the
game may be called “WrestleMania 2000” the roster is still very
much based on the 1999 roster, and man is it huge. Not as huge as
WCW roster, but then again nobody's roster was as huge as WCW's. You
still have a lot of wrestlers to choose from and all your favorites
are on here. Mick Foley even gets three slots instead of Dude and
Cactus acting as alternate costumes this time around.
WrestleMania
2000 also allows you to create your own wrestler and customize
existing wrestlers costume. Unlike Revenge which only allowed you
change the guys costume in rather limited ways, you can change
wrestlers entire wardrobes on here and even give them a different
face. This gives the customization a lot more depth and the addition
of created wrestlers allows your imagination to run free, and is a
staple of all WWF games since War Zone.
We are LIVE
on RAW is WAR and you're just in time for the Main Event of the
evening: Stone Cold Steve Austin vs. The Rock! This promises to be a
slobber knocker and you won't find this action anywhere else except
in the World Wrestling Federation!
Instead of
having to perform combos like in War Zone and Attitude, we have a
more straight forward control scheme. There are light strikes, heavy
strikes, grapples, blocks, counters, and turnbuckle moves. Easier to
get into than having to memorize a bunch of combos like you're
playing a fighting game. Future games would carry on this tradition
with the introduction of the SmackDown series. When your meter is in
the red that's your cue to taunt to activate your special. Then all
you have to do is perform it and go for the cover. Assuming the
computer doesn't stop you from performing it, or you forget how to
pin...
Matches are
split into the usual singles, tag, triple threat, and cage deals
we've received in previous installments. Actually, WrestleMania 2000
was the first exclusive N64 wrestling game to have cage matches. I
guess they were a bigger deal to WWF than they were in WCW as those
games never had any. Okay, with the exception of the one, but we
don't talk about that game! You even have your traditional King of
the Ring Tournament and Royal Rumble match. If you have a memory
card you can even create your own title belts and have them be
defended in exhibition.
The WWF Tag
Team Titles are on the line! Edge and Christian may dethrone the New
Ages Outlaws here tonight!
I hate to
say it, tag team matches are annoying. Every time you go for the
cover the partner comes in and interrupts the pin, and if you try to
take the partner off the ring apron your guy gets up before you can
pin him! Your partner A.I. is always an idiot in these scenarios as
he always... ALWAYS misses the opponent. The worst thing about it is
that in Road to WrestleMania you HAVE to have a partner. You can't
just compete in singles competition. They ask for your guy and then
his partner. What kind of bullshit is that? Thankfully WrestleMania
2000 is the first and last game that makes that mandatory. That I
know of.
This
wouldn't be so bad if you could get a second player to play the game
with you, but no. Just the computer. Why? Why is it so important to
have a partner? I don't understand, but I digress. Road to
WrestleMania is all about climbing the ranks and making it to
WrestleMania. Although that mode nowadays would have you win the
title at WrestleMania, you can actually win it a lot sooner
depending on how well you do. Some times you'll be booked in a
Singles match, but a lot of the time you'll have Tag Team matches.
Win multiple titles, and end up booked in multiple matches. The
thing that separates this mode from past games is the occasional
cut-scene that plays, but it's nothing spectator, at least the ones
I've seen. You can even trigger a cut-scene of your partner being
fed up with you if you lose too much. They don't stick out as much as
they do with No Mercy and there's only a year difference between the
two so I'm not sure what's up there. I guess a lot can happen in a
year.
Austin and
Kane lock horns inside the Steel Cage!
Ah, the
Steel Cage. It's such a satisfying feeling just smashing somebody
into steel. This was the first time you could actually see the ropes
and the turnbuckles inside the cage. Weird mentioning it, I know,
but seeing that the past games only had a cage around the ring with
no ropes or anything it's kind of a worthy progression to note.
Funny how the technological inferior N64 would be the first one to
have that over the wrestling games on the PlayStation.
Cage
matches are actually kind of relaxing. I remember a time when they
used to annoy me, but I might be thinking of a different game.
They're close enough to regular single matches so they're not as
annoying as tag teams or 3 way bouts can be, but special enough that
it's not just a regular one on one match. The match can still be
hard since it relies on beating your opponent so bad they can't get
up to stop you from climbing the cage, which you have to constantly
tap buttons to get out of once you reach the top as if the guy
forgot how to climb as soon as he got up there.
Time to climb
the ladder of the World Wrestling Federation!
The CAW
setup has all your basic appearance, clothes, and moves setup. What
helps with the moves this time around is you can preview what each
one does instead of having to go off the name alone. There are also
a lot more moves to choose from than on WWF Attitude. You can even
edit a wrestler's fighting style, his rivals, and if anybody comes
out to the ring with them.
This was
also the first time you could pick an entrance video with your theme.
Though you're limited to what's available from the other wrestlers.
The titantrons are pretty pixelated considering the limitations of
the N64, but for the time they were pretty good. Overall, better
than what Attitude offered, although not as good as what War Zone
had.
Now Mankind
knows how Austin felt in his triple threat match against these two.
If
you're a fan of wrestling and this game has somehow eluded you over
the years, I recommend you try it out. While not as good as No
Mercy, the game still has a lot to offer and plenty to create in
your spare time. This is ToriJ signing off.
Get
it
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