Battletoads & Double
Dragon is a side-scroll beat 'em up developed by Rare that came out
for the NES, Genesis, SNES, and Game Boy in 1993. For the first, and
only time, we get to see two of the hardest beat 'em up games out
there combine into one kick-ass adventure! For use of this review
we're going to be looking at the Genesis version because it was my
childhood and the SNES version sucks! You heard me.
The title screen gives
us our selection of one and two players. Two players is separated by
mode A and B which basically means do you want friendly fire on or
off? I don't know why anyone would want to play Mode A. One of you
would have to stand back during all the boss fights or you'd just
hit each other. There's no advantage to it. Once you decided on a
mode you can start your game.
TOADS IN
SPACE! Seriously, how do they breathe?
You get
your choice between Rash, Zits, Pimple, Billy, and Jimmy. Each have
their own advantages that they brag about in the opening cut-scene
if you wait around on the title screen, like for example Pimple's so
dumb you have to stand right next to the opening to throw those fire
crackers back at the window guy. Both the Toads and the Dragons have
their own animation for their attacks that makes them unique to each
other.
There are
two buttons for attacking, and one for jumping. As usual A and C
pretty much does the same thing. With a running start you can launch
more powerful blows to earn a higher score when raking up points.
Does more damage, too. Each set of enemies triggers a new animation
for your character when taking them down, and it's funny the random
things they'll react to. Like if the guys from stage two catches you
climbing their eyes will bug out. It's hilarious.
That guy
looks like Guile.
Both the
Turbo Tunnel and Rope Descent from the first Battletoads return in
this game. Turbo Tunnel isn't nearly as hard as I hear it is in the
original game, but man, oh man is the Rope Descent on stage three a
pain in the ass. Not only do you have guns shooting at you, but you
have crows flying at you all while desperately trying to kick them
before they knock you off. Why did their have to be so many? There's
a move you can do to make it easier to take out enemies by causing
the characters to shapeshift, but I could never do it.
Items come
to you in the form of small gray balls you can break for extra lives,
health, points, and a small screw that grants invulnerability for a
time. These items are usually either laying around someplace, or
appear while you advance. After a while you get into the habit of
collecting them even if you don't need the health. The extra lives
are always good to get even after you max out your hearts. The most
challenging part about the Turbo Tunnel is getting all the items in
a row to earn an extra life.
That look
says it all right there.
A lot of
love and care went into each stage. There's a lot of attention to
detail and the levels are fun as well as challenging, and I do MEAN
challenging. This is a Battletoads/Double Dragon game, after all.
The levels are split up into parts and on the final bit you face the
boss, like this asshole in the picture above. Bosses are a mixed of
Battletoads and Double Dragon enemies just like the thugs you fight.
Battletoads
& Double Dragon only have seven stages overall. One of them plays
more like a game of Asteroids than your typical side-scroller.
That's when you get into the pod and take on the Rat Ship. In one
stage you're running on a rocket headed to Earth and you're flooded
by minibosses while they combine obstacles from previous stages to
halt your advance. Reminds me of the last level of Aladdin, only not
as lazy.
The mix of
space action with everything else gives the game a nice sense of
variety as you never know what to expect. Don't worry about length
since back in those days, what the games lacked in length, they made
up for in extreme difficulty. You don't get to pick the difficulty,
either.
Can't...
Breathe!
On Stage 6
you take on the Shadow Boss himself. There's a cool image of him
standing in the background gazing upon you from the darkness while
you're working your way through his thugs. Pretty cool. For the boss
fight itself, you need to jump on a lamp in a ceiling and hang from
it in order to avoid his rolling attack, and then go back to whaling
on him until he's dead. As evident by the above picture it's
possible to destroy it beforehand. Don't do that.
Right in the
face!
After that
it's the Dark Queen herself. She spends most of the boss battle in
the ground as flames. You have to avoid her and then wait for her to
come up to throw fire at your ass before you can get any offensive
of your own in. Meanwhile, the machine on your right shoots out
items for you to take to help along the way. Once the Dark Queen is
defeated the game is over, and you saved the day.
What you get
for not keeping that hair short.
The
graphics hold up pretty well given how old it is. Everything is
clearly defined, bright, and colorful. One of the reasons I like the
Genesis version so much better than the SNES is because you have
different color hearts for each character. Not the boring white
hearts you get with all of them in its counterpart. Some times the
simplest things can have the most impact.
Music is
pretty catchy and will be stuck in your head for days. Another perk
to the Genesis' version is that there's a separate track for the
boss fights so you know it's clobbering time! I had to try to
salvage that line somehow.
Back when
Rare knew how to make games.
Battletoads
& Double Dragon combines the best of both worlds to make a fun,
and challenging beat 'em up. If you're a fan of Battletoads, Double
Dragon, or both, then I can't recommend it enough. If you're not
familiar with either, don't worry, it's still a fun game. This was
the first Battletoads/Double Dragon game I played and it's
responsible for introducing me to both franchises. Have a blast!
Get it
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