The Embodiment of Scarlet Devil is a vertical scrolling shoot em' up
game developed and published by Team Shanghai Alice for the PC on
August 11, 2002. It is the sixth game of the Touhou
Project series and the first to be released on the PC. The game stars
Reimu Hakurei and Marisa Kirisame, two
little girls with a LOT of power.
You have two
primary attack buttons as you move with the arrow keys. Z allows you
to fire your normal based weapon at targets and X activates a bomb
that covers more ground and deflects in-coming attacks. You can only
have up to three bombs at any one time. The goal of the game is to
make it to the end of the stage, defeat the boss, score as many
points as you can and avoid the obstacles that get in your way.
Sounds easy enough right? Right?
WRONG!
The
player character and the enemy can be taken out with one hit, with
the exception of bosses that have a life gauge. Each enemy you take
out leaves a power-up that strengthens your attack until you max out
your power. The game has six stages overall with only five being
available if you choose easy. The player has their choice between
Reimu and Marisa, each character having two spell cards (the name
for their bombs) to choose from. Reimu attacks are weak but cover a
wider range of the field while Marisa attacks are stronger, but
thinner. Marisa is also faster than Reimu.
When
you reach the end of the stage the character will have a discussion
with the boss before they fight. The conversations are... weird, to
say the least. I'm guessing this is a reoccurring experience with
Touhou games, but I don't know what the hell is going on. They'll say
things voided of any and all sense and leave you with a “What the
hell?” expression on your face. So if that's what they were going
for they passed with flying colors.
During
the boss fight there is a countdown that begins on the top right
corner of your screen. When the countdown finishes the screen
changes to incorporate the 'attack phase' that can grant you bonus
points if do a certain amount of damage before the timer runs out.
This
game is a pain in the ass even on the easiest difficulty. Obstacles
explode all over the place and you have to maneuver like you flew
your spaceship into an asteroid field. One misstep and you're dead.
Move too fast? You're dead. Move too slow? You're dead. Dead, dead,
dead, dead, dead! I'm confident I died as many times as I did in
Spelunky and Dark Souls. Despite this, the game is as enjoyable as
it is challenging and it knows how to leave you wanting more.
Cons:
I don't like that you can't
access all the stages in easy mode. The game is still challenging in
that mode and just because a player wants easy doesn't mean they
should be denied the whole game. There's no reason for it.
The
writing is terrible. It has no rhyme or reason to it. I don't know
how much of it is the original game and how much of it has to do
with the fan translation, but somebody screwed up somewhere. Apart
from that there isn't much wrong with it. It's a straightforward game
with a straightforward objective.
Conclusion:
If you enjoy vertical shooters it's certainly worth picking up.
Final
Score: 8/10
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