“The Last of Us” is an
action-adventure survival horror game developed by Naughty Dog and
published by Sony Computer Entertainment for the PlayStation 3. The
game stars Joel, a survivor of the pandemic that took mankind by the
balls, and Ellie, a fourteen-year-old orphan girl who grew up in the
post-apocalyptic world that remains. Circumstances beyond both of
their control have forced them together to survive the horrors that
wait outside and the worst of humanity that remain alive.
Without further ado, let's sink our teeth into “The Last of Us.”
The game plays an awful
lot like a movie. I don't mean that the cut-scenes are so long you'll be
saving between them, I mean that everything from the acting straight down
to the cinematography is like playing an interactive movie. That
alone just shows us how far we've come from games like “Pacman” and
“Pong.” The last game I can think of with this much depth to it was
“Metal Gear Solid,” and that game was about the threat of nuclear
warfare, not zombies. Well, infected. Whatever the cool kids are
calling them these days.
Your fac–!
No, too easy.
You take
control of Joel for the majority of the game, only switching
characters in certain parts, like during the opening and when you
play as Ellie later on. Otherwise it's mainly just Joel with Ellie
and other allies being controlled by the computer. The game is played through a third-person perspective, mixing action, stealth, and
survival horror elements to immerse you into the post- apocalyptic
setting. Chances are you'll get more crap from the survivors than
you will THE ACTUAL INFECTED!
Oh, I'm
sorry, were you eating that guy? I'll leave you to it.
Weapons
range from firearms like pistols, revolvers, shotguns, and rifles to, crossbows. There are melee weapons you
can pick up along the way, too: bats, pipes, bottles, bricks, and more.
Some times you get objects you can throw and make go boom! Ammo is
limited and melee objects will eventually break after multiple uses.
The survival horror aspect comes into play when you want to save
your resources and make each shot count. When all else fails, punch your enemies. I'm serious. I killed a cop with my bare hands on this thing.
Cops are dicks in this game.
Some times
it's going to be in your best interest to sneak up on enemies and
take them out from behind. The circle button will make Joel crouch
down so he can hide and holding down R2 will allow you to listen in on
nearby enemies and track them so you know where they are. This works
on gang members and infected alike. Once you sneak up on an enemy you can
strangle them with the square button, or take them hostage and hold
them at gunpoint.
There are four stages that come with the infection. Those infected with the
first stage are called “Runners.” They still look human, but they're
crazed and will attack anyone in sight who isn't infected. You can strangle them like you would any uninfected person. The second
stage is “Stalker,” where a nasty fungus
is visible growing on their face, covering up one eye. They're equal in
strength to a fit human being and can anticipate moves you make.
The third stage of the infected are “Clickers,” the thing you saw two images up. The whole fungus has taken up their face, leaving them blind, but they can still hear you. You can't strangle these things, if they get too close you'll want to stab them in the neck with a knife if you have them. “There's a fungus among us!” has never been so scary. Or rage inducing. The fourth and final stage are “Bloaters.” They take the longest to develop, so they're pretty rare. The fungus has taken over most of their bodies at this point, acting as armor that can protect them against shotguns and hunting rifles, making them a right pain in the ass.
The third stage of the infected are “Clickers,” the thing you saw two images up. The whole fungus has taken up their face, leaving them blind, but they can still hear you. You can't strangle these things, if they get too close you'll want to stab them in the neck with a knife if you have them. “There's a fungus among us!” has never been so scary. Or rage inducing. The fourth and final stage are “Bloaters.” They take the longest to develop, so they're pretty rare. The fungus has taken over most of their bodies at this point, acting as armor that can protect them against shotguns and hunting rifles, making them a right pain in the ass.
Speaking of items like
knives, you can craft them and other items from your inventory screen. By
collecting and combining certain items you can make yourself a
health kit, a molotov cocktail to set people on fire, and other
explosives. Always be able to take the time to look around for
things you can use as it can be the key to surviving. Another thing to remember is that crafting, and using a health kit on yourself, all takes place in real time so doing it out in the open is not a good idea.
Just a nice
car ride, what could possibly go wrong?
The game is
just as much story as it is gameplay, and the choice to have the
voice actors also do the motion-caption makes them feel all the more
alive. It's easy to see them as real people just struggling to make
it day by day in a world gone to hell. This is probably the most
realistic post-apocalyptic setting I've seen in a video game, not
just in visuals, but with how the people act and behave. Humanity
has just as much potential to be the scum of the earth as it does to
go above and beyond, and it's all here.
In the
beginning, Joel loses someone dear to him not from the infected, but by the military trying to “keep the peace” more or less. This
carries on to present day and influences how he reacts with others,
mainly when regarding the fourteen-year-old, Ellie. They have very
much a father-daughter relationship going on as they spend more time
together. Joel becomes protective of her, impressed by her even, and
the game doesn't shy away from telling us that such attachments put you on the fast track to being killed.
Ellie is a
free-spirited little firecracker that you can't help but fall in love
with. The first time you meet her she's swinging a knife at your
partner, so she can take care of herself. Ellie has only ever known a post-apocalyptic world, so just seeing her interact with things we see every day, is very sweet and you feel happy for her. Another thing I like about
her especially is that the game doesn't make her AI useless. If
you're in the middle of a firefight and getting low on ammo she'll
pick up some you might have missed nearby and hand it to you. If
she's equipped with a brick or something she'll throw it at the guy
you're fighting. Considering there are some games out there from the
same genre that will give you an NPC who's only good for screaming
and making the game harder, this is a very welcome change.
There were
times where I felt like I was playing real life on my screen and
somehow I'm not bored with it. At the beginning of the game you can
explore Joel's whole house at night and it feels like I'm inside a
real person's house as all hell breaks loose outside. You ride
in the back of a car, trying to get out of the city as the radio plays in the background, and I feel like I'm in a real car driving with family in fear
for my life, just looking out the window and freaking out when
something scary comes at me. There's a scene later in the game where
you're pushing a car to get it to start, while the game throws
enemies your way to make it challenging. It still reminds me of all
the times I helped my dad push his truck out of the garage while
working on it.
When I'm
getting beat up or shot at by a survivor, I feel anger and want to
beat the living daylights out of them. I don't mean the typical
“ragequit” anger that gamers tend to feel when playing a
challenging game, I mean genuine anger. And when I do put them out of
their misery I feel good. I never experienced that kind of immersion
in a game before. At that point it doesn't feel like I'm playing a
game at all and it's amazing and scary. It's hard to emulate life,
actual life, without coming across as boring, but this game does it
to a tee. The addition of infected running around doesn't take
you out of it, which is also very hard to do. By the end of my last
playthrough I was so exhausted I just had to take a break. Staying
alive is hard work but being dead sucks ass.
Cons: N/A
Conclusion: “The Last of Us” further pushes
the envelope of what a game can be. If you enjoy survival horror,
action, adventure, strong characterization, and great writing in your
game, then “The Last of Us” is the game to have. The PlayStation 3
couldn't have asked for a stronger end to a console generation.
ToriJ
says: Get it.
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