Hello and welcome to
ToriJ's Video Game Reviews. Today we're going back to 1987 to see how
another long-time running series got its start. The very first Metal
Gear by Konami. Metal Gear was originally developed on the MSX2
computer and later ported to other systems, but we don't talk about
the NES version. It stars Solid Snake as he infiltrates Outer Heaven
to save FOXHOUND member Gray Fox, and destroy the ultimate weapon,
Metal Gear.
I hope I
never have to swim my way to a base ever again!
Something
that will be unheard of for anyone who started off on Metal Gear
Solid, this game begins with no long cut-scene! Granted, that's
because they couldn't do that kind of thing back then, but still.
Even by 1987 standards this game had a lot more dialog than other
games that was around at the time, so the story progression in later
games doesn't come as any surprise.
The life
bar starts out at the halfway point and will fill in the blank space
as you progress through the game. Same thing with the stars next to
class. Class affects certain things like how much ammunition you can
carry. As always the key is to be stealthy. It's not about shooting
your way through hundreds of soldiers like MGS4, it's about staying
out of sight and completing your mission objective. Much like MGS1,
if you get caught there's a good chance you're boned. Soldiers will
dog pile you and go trigger happy. There seems to be inconsistencies
when going into new rooms cancels the red alert. If that happens
consider yourself lucky.
Talk about
being between a rock and a hard place.
All Snake
has at the beginning are the clothes on his back and a pack of
cigarettes, and yes the cigarettes can still see infrared sensors.
Basically, all the things a lot of us were introduced to with MGS1
goes back as far as the first game. Key cards, boxes, even the old
gas room and electrified floor. I was surprised to find cameras
considering how shocked Snake was to see them in Shadow Moses.
Guards are
divided by gray and red. I'm assuming that the red guards are
stronger, but I wasn't crazy enough to pick a fight with them to
find out. You can find weapons to defend yourself like a pistol or
the mines as seen above. As you can expect these are last resort as
using the gun will alert enemies to your presence unless you find
the suppressor to equip with it.
Good to see
.85 has always been around in one form or another.
In this
game Big Boss is your main contact and does all the things that
people who played MGS1 are used to Roy Campbell doing. If you
thought Roy was annoying when he called you to explain useless
information then you're going to hate Big Boss with a passion.
Imagine having a fixed Codec call every time you went into a room.
Yeah, any room where Big Boss is programmed to tell you something he
will repeatedly call every time you go back to that room. It doesn't
matter if you already did what he told you, he will KEEP calling you.
Why did
they program him like that? Did they think gamers have amnesia or
something? You're not forced to answer or anything, but it gets
annoying hearing the transceiver go off again and again for just
having to enter that room again. STOP FUCKING CALLING! To makes
matters worse, Big Boss tells you about a Resistance's leader you're
supposed to contact to help you on your mission but doesn't tell you
his frequency. You're supposed to just try every possible frequency
to find him or just look it up online. I eventually learned that his
frequency is 120.79, but that's not the case if you play the game on
the original difficulty setting (I'm playing through MGS3
Subsistence) I didn't get a response and couldn't find him! What
kind of a deal is that?
Going up!
The only
checkpoints you have in the game are the lifts. When you die you get
sent back to the last lift you went through. Even if you save the
game manually on the memory card when you load her up that's where
you go back to. A fair restarting point all things considered, but
it's still extremely frustrating when you die before you can make it
back to the lift after getting a necessary item just to have to go
back and get it all over again. That level two security card is NOT
easy to attain.
First
elevator you find is being guarded by two red guards which you have
to wait for a shift change in order to get inside. The second
elevator you discover is protected by two soldiers who never move.
They just stand there turning in only two directions. You have to
walk behind and then between them straight into the elevator unseen.
I couldn't believe they didn't see me. Good thing people don't know
how to turn their heads or I might be a dead Snake. I'm sure there
are probably other elevators, but truth be told I didn't get that
far.
GRAY
FOX! That
prisoner is Gray Fox! Somehow, that just doesn't have the same ring
to it.
There are
actually a lot of hostages you can rescue on your way to Gray Fox.
Some of them offer useful hints that helps you down the line while
others are just happy to be free. You have to get caught on purpose
in order to get close to Gray Fox. Don't worry, you just need to find
the right room and a scene will trigger so you get captured. From
there you need to literally punch your way through into Gray Fox's
cell. I understand that the walls were probably weak or something,
but why is it that Snake can punch through solid walls, but has so
much trouble fighting soldiers with his bare hands!?
Playing
through this it's easy to see where they got the inspiration for the
cell scene in Metal Gear Solid, and the painted over walls in the
second floor basement of the Tank Hangar. The more I play this game,
the more I come to appreciate MGS1 and all the little nods and
throwbacks to the original game, though at the same time some could
see them as tired repeats of the older games, like the first boss of
FFVII being like the one in VI, or Ocarina of Time Past and Future
being like the Light and Dark World in A Link to the Past. These
games got away with it because a lot of people started the series
with these entries so it was brand new to them. In Metal Gear's case
I feel it was more meant as references than just a blatant rehash as
these things either fuse or separate older ideas bringing them into
a new light. Rather than just copying the old formula.
Nice name.
You stay up all night working on that?
After
escaping the cell you have to contend with the first boss of the
game, Shotmaker. He sprays you with bullets and the only cover you
have is the one on the right. Every time you get out into the open
he sprays you with more bullets making it nearly impossible to get
anywhere near him, and you need to if you want to get your shots in.
You also have to go into the door near the right to get your stuff
back before you can even hope of having a chance of beating him.
Sorry to say, this is as far as I made it into the game. If the first
boss is this hard I don't want to see the other bosses.
Metal Gear
has always had an amazing soundtrack and this entry is no exception.
The songs that play during the course of the game are very catchy. I
still have Theme of Tara stuck in my head. Anyone who played the
V.R. Missions in MGS1 will know what I'm talking about. The theme is
a little different here (obviously due to tech limitations) and some
different tones, but I honestly prefer it to the MGS1 version.
Long story
short, Big Boss is actually the Outer Heaven mercenary leader and
doesn't want Snake to succeed. I guess all those things he forgot to
mention wasn't just because of poor memory. Hell, like most Metal
Gear games, Big Boss even breaks the fourth wall and tells you to
turn off the console at one point. That's right, even back in the
older games Snake was being used for an end goal, though not nearly
on as big a scale as MGS1. Boss just wanted Snake to get captured to
feed misinformation back to authorities, but grossly underestimated
Snake's abilities. Serves him right. The plot twist is a good one
and has plenty of clues leading up to it, maybe even too obvious at
times. Liquid is a lot like his dad, setting a bomb and giving them a
time limit to their battle. The apple doesn't fall far from the
tree.
It's nice
they put the instructions on the title screen. I bet people still
don't read it.
Metal Gear
is a fun, challenging game to play, and a great game to play if
you're like me and started off with MGS1. Seeing where all the
inspiration and staples of the series began is a nice treat and the
game still holds up reasonably well today. If you like old school
stealth games I'd recommend it without hesitation. Until next time,
my frequency is 181.80. I'm NOT Liquid. Or Solid Snake.
Get it
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