For as long as games have
existed, developers have experimented with different formulas to
determine what works and what doesn't, and when a formula has
outlasted its welcome they move onto something new to shake things
up. But how do you decide when a formula is no long working and what
to change it to?
Almost immediately the
first thing to enter a person's mind when I bring this up is Call of
Duty. Ever since the fourth game Call of Duty has been more or less
the same game with few changes and it wasn't until even the fanbase
was getting tired of it that they finally decided to shake things
up. This gave us such titles like Call of Duty Ghosts and Advanced
Warfare. In this instance I think most people would agree it was
time for a chance, but what happens when there is no public outcry?
I'm never
going to catch them all.
Call of
Duty isn't the first series to take a winning formula and keep
rehashing it for as long as it makes money. A lot of games have done
this in the past. Take Pokemon for example. I love Pokemon as much
as the next person, but when you really think about it it's basically
the same game every time.
You play a
kid, you go out on a journey to catch and train Pokemon. All you have
to do is keep adding Pokemon and a few new features and the series
will never die. Why don't we hear these complaints aimed at them? I
know maybe one or two people have in the past, but nowhere near the
same extent we hear it with Call of Duty.
The problems don't end
there. Before Mega Man X, Mega Man was more or less the same game
every time. Just with different stages and bosses to fight. Mega Man
also shows quite an ingenious way to spice things up without
endangering what was there before.
Capcom set Mega Man X so
far into the future that it wouldn't interfere with the old games'
timeline. Both games could co-exist and they did. Granted, it was
confusing seeing a Mega Man X and then a 7 and 8, but it was a great
idea because if Mega Man X didn't work they at least had the
original to fall back on.
Then you have one of the
most famous games of all: Mario. Mario was always about a little
plumber who ran around rescuing princesses from castles. This
formula was so popular it was used in a bunch of different games
until we got sick to death of it, but despite it turning into a
trope we still enjoy it from our Mario games.
Super Mario Brothers 2
changed a lot of things from the first game (mainly because it wasn't
meant to be a Mario game) and it was met with a lot of hate.
Mario 3 and Super Mario
World was loved because it went back to what made the first one
great.
In this case people
hated change and you can argue what change there have been (Super
Mario Sunshine) wasn't that good to begin with.
Some times change can be
a good thing, and other times it can lead to disaster. Sonic the
Hedgehog was originally a lighthearted platform game about a blue
hedgehog who ran around rescuing animals.
When it made the shift
to 3D they started incorporating darker stories into the games doing
a complete 180 from what made it popular in the first place.
This, with the
additional of a bunch of other problems, led to a decline in the
Sonic franchise and fans still clinging onto hope that the next game
will turn things around.
San Francisco Rush
possessed a great formula. All you had to do was race and explode.
That was a lot of fun, but then along came LA Rush and the whole
game was different.
No longer was it just a
fun racing game with explosions. You had a story mode, a bunch of
things to unlock, and the crashes were nowhere near as entertaining,
and as far as I can tell nobody asked for that. So why change it?
Why are we so quick to
jump on Call of Duty for repeating what works when so many other
games are guilty of the same thing? Is it an example of the series
not being able to distract from rehashing the same tired formula, or
do we simply not like the games?
There's nothing wrong
with that. People like and dislike different things. Everyone is
different, but if that's the case why don't we just say as much?
Some of the people who criticize Call of Duty aren't even fans of
the genre.
Of course you wouldn't
like it, you don't like first-person shooters. That's like not liking
RPGs and getting mad at Final Fantasy for being different almost
every other game. Final Fantasy isn't the only franchise out there
that innovates.
But hey, we're all
guilty of it. It's easier to see the flaws in something we hate or
don't care about than something we love. Everybody has their own
biases and it's not always as easy to see.
So, when should
developers consider changing the formula? I think the easiest answer
is when it stops working. If something is starting to tire the
majority of your audience then change may be necessary to survive.
However, there's no
guarantee that the changes you make will work, and that's why we get
things like Capcom's having a fallout plan for Mega Man. Even though
there's no plans for Mega Man anywhere in sight these days.
Yet at the same time we
had the Devil May Cry reboot which was such a drastic departure from
the original games that a lot of people rejected it. Maybe it
wouldn't have been as bad if the creators didn't act like such
complete dicks, but that's what happened.
Now DMC has two HD
remasters coming out based on two different worlds and no direction
on where to take the franchise next.
Somehow RE5 just lacked
what made RE4 good, and even after that a lot of the people who grew
up with the older games rejected 4 because, like with DmC, it was
such a giant departure from what they knew.
At the end of the day
you can't please everyone. Some people are going to like the old way
of doing things, and others are going to hate it. Your changes may
be a success, or they may push you into a deeper hole than what you
were in.
They may work the first
time, and fail the second. Everything has a risk factor and it's only
by weighing the pros and cons that you can really decide what's
worth taking a chance on, and every situation is different.
I'm ToriJ, and that's my
opinion.
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