Ayen: We have an interesting one
for you all today. Why do I say we? Because I'm being joined today by special guest, Maybee, from Eyes on Final Fantasy.
Disney's Aladdin was made by Virgin Games and Capcom for the Sega Genesis and Super Nintendo respectively. These games came out around the same time, but are vastly different to the point of unrecognizably. The question that remains is, which company did the better job? That's what we're here to find out.
Disney's Aladdin was made by Virgin Games and Capcom for the Sega Genesis and Super Nintendo respectively. These games came out around the same time, but are vastly different to the point of unrecognizably. The question that remains is, which company did the better job? That's what we're here to find out.
Aladdin was an
animated movie that came out in 1992 and became one of many Disney's
classics. It was like The Little Mermaid for boys. I have a lot of
fond childhood memories watching the trilogy and the old cartoon
show they used to have. Unfortunately, I missed both of these games
growing up. I didn't have a Super Nintendo and the Genesis version
just past me by, so keep in mind this is my first time playing both.
Maybee: Aladdin SNES and Aladdin Sega are
really two completely different games. One is more calm, Mario- esque
styled platforming, while the other is hack' n slash with a times you
have to slow down and take things steady and use tactics by throwing
apples now and again, changing up the pace. I have no idea why they
choose apples as a weapon for Aladdin, while his character is a
orphan street rat who's starving for just a piece of bread. Doesn't
he want to eat them? Shouldn't they be used as health, like how
Castlevania uses food to keep up your strength, even if it's just
rotten tossed away chicken hidden by a doorway?
Ayen: Well, the SNES version does replenish health with a turkey.
Ayen: Yeah, this
looks awesome. One thing to note is that Disney actually did the
animation for this game, and it shows. Aladdin and the rest of the
cast look exactly as they did in the movie.
We have two
primary attacks and a jump button. You can even parry with the sword.
There's some funny animation you can prompt when you hit certain
enemies with apples, like a guard's underwear showing. Priceless.
All
throughout each stage you can find apples, hearts, extra lives, and
gems which are used as currency to buy more lives and continues.
Genie and Abu heads can activate a bonus level if you get enough of
them before the end of the stage.
Unlike The
Lion King, Aladdin eases you into the difficult parts as you play
through. It isn't until the halfway mark during the Cave of Wonders
that things start to get harder for the player.
The Escape
from the Cave level in particular was a giant pain in the ass! One
part requires to jump on sinking lava platforms and wait for it to
sink low enough to avoid the spikes on the ceiling, but jump too
soon and the lava spits out fire to kill you. When I FINALLY made it
through, I took more than a nanosecond grabbing hearts only for a
boulder to kill me, so I had to do it ALL OVER AGAIN!
Oh, and
bats. Damn every single bat in this game. Damn them to the lowest
pits of hell where they can burn for an eternity!
And when
that wasn't enough bullshit? Genie balloons. You have to jump and
grab onto Genie balloons one at a time before they pop and try not
to fall to your death. Good fucking luck!
The last
level is a combination of every single challenge in the previous
stages combined with the intent to make your life miserable, and at
the end you face Jafar who is surprisingly easy all things
considered. Honestly, all you do is throw apples at him. That's a
reoccurring theme in this game. The bosses themselves aren't that
hard, but the latter levels are certainly a pain in the ass
Maybee: However what tears apart one from the
other is the beautiful graphics settings, amazing OST soundtrack
which follows songs from the animated classic Disney flick, and the
better gameplay. The Genesis version has better colors, better oomph,
better excitement and playing through the game is a fun and action-
packed adventure. The beginning level is the thrilling Prince Ali, a
parading tune humming in the background as you brush through a
vibrant Agrabah.
The SNES version however just feels
dry, lacking and empty. The colors feel dry and depressing. For
example take the Genesis version of The Cave Of Wonders level and the
SNES's. The Genesis has a swinging, almost dangerous sounding tune,
creative design, colorful fish, ancient Shiva Indian statues, and
falling rocks you must avoid. The SNES' version of the level is just
a very basic cave design, and a log that you must use to avoid
drowning in the water. That's all.
Ayen: What
happened to Aladdin? He looks pixelated as fuck! The guards in earlier levels
are better define than he is. Also, Aladdin moves so slow that
even the snails are telling him to get a move on!
There's no
sword for you to use in this version, the only means of attack is
throwing apples (which only stuns unless you're attacking lesser
enemies) and jumping on them. Guys, you know you have four buttons,
right? You can add some more attacks, you know!
On a
positive note, the sound is good. Aladdin sounds like himself
whenever he's hit. The music isn't half bad, either, as to be
expected with the Super Nintendo. While the character sprites don't
look the best in comparison with the Genesis version, I can't find
much problem with the backgrounds and attention to detail. Seeing
the palace for the first time is simply jaw dropping.
Another
positive are the bosses. They're a little more challenging than the
Genesis version. Jafar especially. He isn't just in the background
zapping you. He's in the foreground with attack patterns to overcome
and his serpent form is a lot harder, and at least you get to see him in his genie
form even though you don't get to fight it. I guess since that scene
was more about outwitting Jafar it made no sense to make it a boss
fight. I still think it would have been awesome.
The Genesis version uses the gem system quite well. They are actually good for something. If you collect a certain amount, you can buy extra lives or a continue.
Maybee: The
Genesis version feels more creative, alive, and like you're hanging
out in a wild party- while the SNES version feels like you're sitting
next to an alone, depressed guy who's so consumed by his awful life
he's hasn't cleaned himself in days.
Things do improve for the SNES version, the depressed guy begins to
take some medicine for his mental illness, while the Genesis version
is when you have awoken up from the awesome party last night to find
your self in the trash.
Yes, the last few levels on the SNES are quite incredible, while the Sega version- the last few levels are rushed. Music is even re-used for the final level. The last boss for the Sega is disappointing. It's just a small snake! However the SNES does the final boss right by having Snake Jafar take up most of the screen- he's large, powerful and makes Aladdin look small- and you feel small and gulp slightly in terror.
Yes, the last few levels on the SNES are quite incredible, while the Sega version- the last few levels are rushed. Music is even re-used for the final level. The last boss for the Sega is disappointing. It's just a small snake! However the SNES does the final boss right by having Snake Jafar take up most of the screen- he's large, powerful and makes Aladdin look small- and you feel small and gulp slightly in terror.
Let me
show you how SNAKE like I can be!
Maybee: The SNES version also has a beautiful
and calm A Whole New World level whereabouts you take Princess
Jasmine on a gentle carpet ride through the starlight sky, while you
take it easy for a while- a break needed after some tricky levels,
and just sit back, relax and collect gems. Gems are needed if you
want to unlock a little extra something in the SNES version. Though
it's so small, it's basically worthless and it's not worth your time
and effort. So there's no point to the gems.
The Genesis version uses the gem system quite well. They are actually good for something. If you collect a certain amount, you can buy extra lives or a continue.
The SNES gives you the promise of
something great if you somehow manage to collect all gems, and then
slaps you in the face.
Apu has just played the
SNES version and collected all the gems. He's done. He's done.
Maybee: The SNES does have a Genie level bonus
at the end- so does the Genesis, both of them depend solely on luck.
You could end up with something fantastic like a new life or just win
Jafar laughing in your face.
Even though the SNES version does
improve things later on, it's not good enough and it doesn't save it
from being a slightly average game. It's only the last level where
things get bad for the Genesis, and the last few levels where things
get good for the SNES.
Maybee: I love this level. Truly.
Ayen: In-between
stages you get story based off the movie being told largely in the
form of pictures and text. The Genesis version does take a lot of
liberties with the story like having more interactions with Jafar's
disguise long before Aladdin gets thrown into the dungeons.
The SNES
version stays more true to events from the movie. Images have a lot
more variety to them and even in-game cut-scenes and gameplay
recreates the scenes from the movie a lot better. Now imagine if
Disney did the animation for them, it'd be perfect! The only thing
that really sticks out from the norm with the SNES version is this.
Maybee: The Genesis is just a better game
overall. I think that the thing that pushes the SNES version to the
ground though, is it's downright terrible carpet level, compared to
the Genesis. The SNES has annoying falling rocks that are almost
impossible to avoid and it's just no fun. It's scream and toss away
your controller frustrating. However the Genesis has a pressure test.
How well do you work under pressure? The level starts off slow and
steady, but picks up speed as you go along, and it gets crazy fast!
You begin to hold your breath as you try and hope that you do the
right thing (which is press up or down in time) and pray that Aladdin
will make it to the end of the level. If you fail the test, it's
alright. The game is forgiving and lets you skip on to the next level
after a few attempts.
Fun. Good times. Heart-racing level.
Pain. Misery. Sorrow.
Plenty of tears and not the happy tears. These tears are sad.
Maybee: Both games are pretty tricky and
they're not really easy or simple for games aimed at children.
Though, personally I feel like the Genesis version is the ten times
better pick. It's fun, colorful, feels like your playing an actual
Disney game, and it has the better soundtrack. The Genesis also uses
more tracks from the Aladdin movie with Prince Ali, One Jump Ahead,
Arabian Nights, Friend Like Me, and A Whole New World. The Genesis/Mega Drive version just feels more faithful and more Disney. Is the
Sega version a perfect game? No, it's not without its flaws, though
it's the better Aladdin game overall.
Ayen: In closing, this is actually a closer match than I thought it was going to be. While the Genesis version has heads over shoulders the best gameplay out of the two, SNES can become really fun once you get the hang of it and the stages are better put together than on the Genesis. The Genesis stages feel like they're all over the place and rushed as a result. Meanwhile, it feels as those Capcom took more time making their game and did their own thing with it, so props to them.
But at the
end of the day, I have to give the victory to the Genesis version,
even if it's just barely. You can't go wrong either way.
GEN
Aladdin: Get it
SNES
Aladdin: Try it
No comments:
Post a Comment