Monday, May 4, 2015

A Child's First Game


Who doesn't remember the feeling they had when they opened up their games to play for the first time? It's an incredible feeling isn't it? One mixed with excitement and anticipation, soon followed by frustration and agony as the game got harder, and harder, and harder until we threw the controller across the room! Or maybe that's just me. While we can all remember what these first times are like, how many here can remember the very first time they ever played a game? Some of you can probably only go back so far, and others might be able to remember what they had for breakfast that morning. Everyone's memory is different as well as their experiences and here today I'm going to share one with you all: a child's introduction to gaming.

  Back when controllers only had two buttons. The good ol' days.

The year was 1993. The console? The Nintendo Entertainment System. How do I remember? I have no idea. The first thing I remember is an old dream I had about my family and then waking up to look out the living room's window (I didn't have my own room so I had to sleep in the living room) and I was four years old at the time. Anything before that is a blur. I don't know how long my brother had the system, but given that he's eleven years older than me he had a lot of time to get his hands on one. I can only assume his box looked like the one up above because I remember him having that same exact zapper.

Assuming you're old enough to remember these games, let me know if anything sounds familiar: Karate Champ, JAWS, A Nightmare on Elm Street, The Uncanny X-Men, Dr. Mario, Teenaged Mutant Ninja Turtles II, Paper Boy, Ninja Gaiden, these were the games I grew up with as a kid. If you're familiar with the Angry Video Game Nerd at all a part of you is probably pitying me right now, but fear not. I managed to enjoy them through ignorance and being a little kid who was easy to please. However, before I got around to playing these I was able to play one of the best games ever made. Super Mario Brothers!

  Admit it, you're hearing the Mario theme right now, aren't you?

Now, while I can remember the order I played these games in, I don't remember much at all about my first experience. Give me a break, I was only four. I would play this game again years later on the same NES since my brother would sell the console to our cousin and I would spend time on it over there, so it was like a reunion. I wouldn't learn about any of the secret blocks until years later when my dad showed me where I could find them. Yeah, my dad knew about the secret blocks and passages from Mario. He's cool.

I do remember the first level pretty well. Who doesn't? I always liked to take my time and hit every block I could, meanwhile being oblivious of the timer until the music changed. Even took me a while to get the jumping down. The jumping in that game could be pretty precise. I started out with small jumps and killed Goombas one at a time. A lot of gamers make this thing look easy on various playthroughs you may have watched on YouTube, but nobody started out that good. There really is a learning curve to the game which get worse the younger you are while playing it. Remember when you didn't know you could run over the small gaps on the ground and tried jumping over them? All that frustration just to learn all you had to do was run over them? My brother didn't have a strategy guide, and there were no walkthroughs you could look up online back then, so a lot of these secrets were discovered by complete accidents. Aren't they all the more satisfying knowing you found them on your own without help?

For the few people in the world who don't know, Mario is a game about two brothers (Mario and Luigi) who are transported to the magical world known as the Mushroom Kingdom tasked with the objective of rescuing Princess Peach from Bowser. A formula that has stood the test of time even today. How were they sent there? Why are they rescuing the princess? Who's Bowser? We didn't know and we didn't care. Story and characters were still an afterthought back then. By 93 there were a couple of games that had more focus on story, but there were still far more attention on the gameplay. There had to be. We didn't have the technology back then to tell stories the way we can now so the gameplay had to be top notch, and while it doesn't look it, at the time the graphics were revolutionary. If you had nothing but Atari 2600 games prior Mario is going to look like the next big step in gaming. That's not a knock to Atari games it's just the truth.

Mario was bright and colorful, the music was catchy, the stages were fun, creative, and challenging. The game brought an entire industry up from the depths of despair and set the pace for every side-scrolling platformer that came out afterwords. The game was eight years old by the time I first played it and it was every bit as good when it first came out. Here we are twenty- two years later and people are still playing it, whether it be people who grew up with it or younger gamers playing through it for the very first time. If that's not a testament to its legacy then I don't know what is. As far as introductions go, I couldn't have asked for a better gateway into the exciting world of gaming.

  Look at that dog just snickering in the corner. What an asshole!

Duck Hunt was a pretty straightforward game. All you have to do is kill innocent ducks who are just minding their own business. Jeez, when put like that I almost feel like a dick. This game had to be played with the Nintendo Zapper, an electric light gun accessory created for the NES. Yeah, we actually shipped toy guns with our games. Can you imagine if anyone tried to do that now? Children can't even draw a gun in class or make a gun shape with their hands. They try to do this now the shipper would be flogged! You can't do that shit in America anymore, but I digress.

All you had to do was aim the Zapper at the screen and fire. Easy right? Wrong! Some people think the only things to gun is to aim and shoot. Well, that might be the case here, but it's not as easy as it looks! You have to aim at the screen and wait for the duck to appear. Naturally, the duck isn't just going to stand there and let you shoot it, you need to track its movement and fire before the duck disappears. You only have three shots before you have to reload. Every time you miss a shot the dog comes out of the bushes and laughs at you. Every. Single. Time.

You know what? I think I can contribute this game to my earlier hatred of the First Person Shooter genre. I used to hate every FPS game I encountered with the exception of Doom before I finally began to give the genre more of a chance with games like Metroid Prime and F.E.A.R. Yet ironically, I enjoyed Area 51 a lot and that game required a light gun like Duck Hunt. I don't know, I'm weird. Bottom line is Duck Hunt was the first game to infuriate a lot of people and dare I say it hasn't aged as well as Super Mario Brothers? All you do is shoot ducks, and get so good at shooting those ducks just to spite the damn dog. Not a good game to play if you have a temper.


What was the first game you remember playing? Were you like me and started off with Mario and Duck Hunt or did you have a different introduction altogether? Let me know in the comments below.

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