Hello and welcome to
ToriJ's Video Game Reviews. Two years ago I reviewed the first
installment of the series “Phoenix Wright: Ace Attorney.” Hard
to believe it's been two years since I played a Phoenix Wright game.
Believe it or not,
Phoenix Wright was the sole reason I bought a Nintendo DS. After
being introduced to it through a YouTube Let's Play, though I
remember seeing something about it in Nintendo Power and wanting it
then, I just had to have it. So, I went out, bought a DS, and then
got the first game and it was worth every penny.
I plan to
continue my journey with Phoenix Wright, but I'm not alone. Today I
have a very special guest. A fellow critic who specializes in Visual
Novels: Karifean!
Take it away, Karifean!
Take it away, Karifean!
Karifean: Justice
For All is the second game in the Ace Attorney series. Like its
predecessor, it follows the story of Phoenix Wright, a defense
attorney, as he defends his clients in courts from being wrongly
convicted.
Opposing him are
self-centered prosecutors that would go to any lengths to get a
“Guilty” verdict. It's up to you to investigate crime scenes and
question witnesses to ultimately bring the truth to light and expose
the real criminal.
This
guy must have gotten caught in one of the riots. Too soon?
Karifean:
In terms of gameplay not much
has changed from the first game; it follows the same standard
formula but brings some new concepts to the table. Namely, during the
second case of the game you get the ability to see people's lies
being manifested as locks, so-called “Psyche Locks,” which you
can break using evidence to reveal whatever that person may be
hiding.
I
found them to be quite a good addition to the usual investigating
since they work as kind of an inference phase where you recall all
the testimony and evidence you've found and put together all the
pieces of the puzzle to see just what you've actually learned.
ToriJ:
While I appreciate their use, I
can't help but groan every time a Psyche Lock reels its ugly...
lock... Come on, I'm just asking a simple question. STOP HAVING SO
MANY FUCKING SECRETS AND ANSWER!
But
this is less an actual criticism of the Psyche Locks and more a
compliment to the game's ability to immerse you into the story. I
felt as Phoenix did, being hit by road block, after road block and
being exhausted by the end of it all.
Another
addition to the game is the utilization of character profiles as
evidence. Instead of just looking at them through the Court Records
like before you can choose to present them while talking to
witnesses and use them in court to further prove your case. A small
change, but still provides a new dimension to a simple formula.
No,
I'm talking to the other
lawyer in a blue suit with spiky hair.
Karifean:
The game is mostly linear,
albeit with the player being given free reign during the
investigation phases. There are no branching storyline paths,
although there is one bad ending. The exclamation marks from the
first game that represent how many times you can screw up are
replaced by a life bar, which allows for more variable penalties.
Justice For All also reduces the amount of days for a trial to two
instead of the original's three, which I consider a welcome change
as it fixed some pacing issues I had with the first game.
ToriJ:
I thought I remembered
something about trials being three days. I was taken aback at first
when there were only two, not that I'm complaining. I can't believe I
used to go through three separate court scenes. I must have blocked
it out in my trauma or something.
You'd
think it'd be because the victim had a broken neck, but nope!
Karifean:
As for the overall story,
Justice For All is a bit unfortunately sandwiched between the first
and third games which both had incredibly engaging plots, but the
story is still quite good. It expands upon plot threads introduced
in the first game such as the Fey family's channeling powers, and it
certainly lives up to the series' standard of having an absolutely
amazing final case.
On
the mystery side, the game is pretty good about having its reveals be
deductible ahead of time; at least by the start of the second trial
day there are enough clues to put the rest of the puzzle pieces
together yourself, if you like doing that. Even if you don't, it's
just as enjoyable to wait and see everything fall into place all on
its own.
ToriJ:
The game's cases follow a
similar pattern to the first, the first case is about lovers; the
second has Maya as the accused; the third is centered around a
bizarre bunch of characters; and the fourth is an “All or nothing”
battle where you can't afford to make the tiniest mistake.
At
first it feels like they're recycling, but the deeper you dig the
better it gets. By the second case the game really picks up steams
and never fails to impress. The third case in particular stands out
to me because there is no clear “bad guy” in all of it. Everyone
from the guilty down to the victim all seem like good people and you
genuinely feel bad for them.
If
your heart doesn't melt for this girl, THEN YOU ARE MADE OF STONE!
Karifean:
The
characters are just as great as before. Maya reprises her role as
Phoenix's assistant and Gumshoe returns as the main detective. New
to the series are Maya's younger cousin Pearl as well as Manfred von
Karma's daughter, Franziska, an 18-year-old prosecutor prodigy who
ends up being the main opposing prosecutor in this game.
And
of course, every case has its own little cast of colorful characters
you get to interact with for a good 5-10 hours. Pretty much all of
those side characters are well-written and serve their purpose well.
There are a few single characters I didn't care for, but apart from
those I have no complaints. A good case lives and dies with its cast
and Ace Attorney manages to keep it strong at all times.
ToriJ:
Although,
if Franziska was a real prosecutor she would've been hauled off to
jail for assaulting a judge, and a detective, and a lawyer, and
several different witnesses! That's not even including the tracking
device she planted on a member of LAW ENFORCEMENT! Really, why
hasn't this woman been charged yet? I can count at least eight
different cases of assault with a deadly weapon! But damn if she
doesn't come through for you in the end.
I
agree that all the side characters are written well, and I love the
main cast. Maya is my favorite character for being so upbeat and
Pearl is just the cutest thing I've ever saw! Detective Gumshoe is
always a treat to be around and he also comes through for you big
time in the end. And don't worry Edgeworth fans, you'll see him in
his usual role before the end. At the end of the day this game
actually managed to make me like
lawyers.
Nothing
will ever beat that sound.
Karifean:
Justice
For All replaces the OST from the first game with an all-new
soundtrack. As someone who loved the previous soundtrack this change
was a bit unwelcome to me, but several of the new tracks are really
good and it undeniably still fits the series very well. And on the
off occasion that one of the original tracks does make a return, the
nostalgic feeling that accompanies it is overwhelming.
ToriJ:
So
much time has passed since I played the first game, that I didn't
even notice the change. Obviously I know there are several new
soundtracks that I agree fit the series, and I recognize several
tracks from the first game. Mainly in places like the office and the
courtroom. The song that plays when you cry out “OBJECTION!” is
still by far my favorite track.
Don't
say it, Maya!
Karifean:
Overall,
Phoenix Wright: Ace Attorney – Justice For All is certainly a
worthy successor to the original. Everything lovable from the first
game makes a return and while it doesn't have the kind of
overarching storyline the other games in the series all have, its
individual cases are very strong, and the final case is definitely
one of the most thrilling cases in the series.
The
Psyche Locks went on to become series staples, featuring in every
mainline Ace Attorney game from there on, and the lore established
through Maya's hometown and extended family also runs deep through
the entire franchise. And while it may not be quite as
amazing as the first or third games, it's a game to be appreciated
regardless and a very important chapter in Phoenix's story.
ToriJ:
Wait,
you're
telling me that these become series staples? I'm going to have to
deal with MORE of them down the road? REVIEWER TORIJ CHOOSES DEATH!
On second thought, death sucks. Reviewer ToriJ chooses
life.
Well, I haven't played the third game yet, but I agree
that Justice for All is an enjoyable game possessing a good moral
story for why lawyers and prosecutors do what they do. The fourth and
final case alone is worth playing through the game for just to
experience it. By the ending I actually had a smile on my face.
Karifean:
Get
it
ToriJ:
Get
it
Karifean is a member of Eyes on Final Fantasy
Check out his reviews and more at Karifean's Blog of Visual Novels
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